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An ERP-based exploration of how facial anthropomorphism in virtual agents influences users’ brain responses and perceived social presence in mixed reality.
An interactive robot arm that responds to users’ facial expressions by opening or closing its pose based on detected emotions.
This project seeks to advance the design of empathic mixed reality agents by exploring the underexplored dimension of empathic touch and its potential to enhance human-agent emotional connection.
A LLM-based conversational AI agent deployed in a virtual reality café environment to support rehabilitation for individuals with traumatic brain injury.
A Pre-scripted conversational AI agent deployed in a virtual reality café environment to support rehabilitation for individuals with traumatic brain injury.
Published in Frontiers in Virtual Reality, 2022
This work investigates the impact of the virtual agent’s multimodal communication in VR on users’ EEG signals
Recommended citation: Chang, Zhuang, Huidong Bai, Li Zhang, Kunal Gupta, Weiping He, and Mark Billinghurst. The impact of virtual agents’ multimodal communication on brain activity and cognitive load in virtual reality. Frontiers in Virtual Reality 3 (2022): 995090. DOI: 10.3389/frvir.2022.995090.
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Published in Proceedings of the 3rd Empathy-Centric Design Workshop: Scrutinizing Empathy Beyond the Individual, 2024
This paper conceptualizes Empathic Mixed Reality Agents
Recommended citation: Chang, Zhuang, Yun Suen Pai, Jiashuo Cao, Kunal Gupta, and Mark Billinghurst. EMiRAs-Empathic Mixed Reality Agents. In Proceedings of the 3rd Empathy-Centric Design Workshop: Scrutinizing Empathy Beyond the Individual, pp. 1-7. 2024. DOI: 10.1145/3661790.3661791
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Published in 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024
The work is about enhancing perceived empathy in EMiRAs through physiological sensing.
Recommended citation: Chang, Zhuang, Kangsoo Kim, Kunal Gupta, Jamila Abouelenin, Zirui Xiao, Boyang Gu, Huidong Bai, and Mark Billinghurst. Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents’ Awareness of User Physiological States. In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 406-415. IEEE, 2024. DOI: 10.1109/ISMAR62088.2024.00055
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Published in 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024
This work explores how different asymmetric interaction techniques influence performance and user experience in immersive 3D drawing. I co-authored this paper and was responsible for developing the prototype system used in the study.
Recommended citation: Zou, Qianyuan, Huidong Bai, Chang, Zhuang, Zirui Xiao, Suizi Tian, Henry Been-Lirn Duh, Allan Fowler, and Mark Billinghurst. The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort. In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 836-845. IEEE, 2024. DOI: 10.1109/ISMAR62088.2024.00099
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Published in International Journal of Human–Computer Interaction, 2024
This work is about combing EEG with subjective and behavioral measures to evaluate impact of MiRAs’ non-verbal cues on users’ social perceptions
Recommended citation: Chang, Zhuang, Jiashuo Cao, Kunal Gupta, Huidong Bai, and Mark Billinghurst. Exploring the Effects of Mixed Reality Agents’ Locomotion and Postures on Social Perception Through a Board Game. International Journal of Human–Computer Interaction (2024): 1-19. DOI: 10.1080/10447318.2024.2435694
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Undergraduate course, University 1, Department, 2014
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Workshop, University 1, Department, 2015
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