The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort

Published in 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024

Setup
Figure 1: System Setup.
UserView
Figure 2: User’s perspective.

In this research, we investigate the effectiveness of asymmetric interactions (HandStylus, HandController, and TwoHands) in Augmented Reality (AR), Virtual Reality (VR), and Extended Reality (XR) for 3D digital drawing overlaying on physical and virtual objects. We evaluate the input accuracy and fatigue of these object-based 3D drawing experiences using quantitative measurements and further explore the correlation between these outcomes with subjective questionnaires. We found significant independence between environments and interface types, which considerably influence the performance and usability of 3D immersive drawing. We noted discrepancies between users’ subjective experiences and objective performance. Specifically, although AR drawing on physical objects provides superior accuracy and minimal muscle fatigue due to tangible feedback, and the TwoHands interaction offers the highest precision, the subjective results show the reverse outcome. Based on these findings, we propose design recommendations and discuss directions for future research in immersive drawing environments.

conditions
Figure 3: Experimental Conditions.

Recommended citation: Zou, Qianyuan, Huidong Bai, Chang, Zhuang, Zirui Xiao, Suizi Tian, Henry Been-Lirn Duh, Allan Fowler, and Mark Billinghurst. The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort. In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 836-845. IEEE, 2024. DOI: 10.1109/ISMAR62088.2024.00099
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